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I decided to go into the game files, intending to fix the bugs I saw that I posted about earlier since I'm kinda impatient and genuinely wanted to see if I was capable of solving the problem. I don't actually know python since I'm more familiar with Godot, but I figured that just knowing programming meant I could figure out what was what. I actually managed to seemingly fix them. I did so by removing the "pc_time -= 1" at the end of Rhianna's TF menu in scripts, turning "hide" to "show" in two lines for Magnificence's gender preference TF in the update 25 scripts, and replacing the erroneous "rhi_smalltalk" with "mar_smalltalk" in the screens script. 

By the way, the last one is kinda weird. It says "protected through mingle phase" followed by the level of smalltalks had. I think that one, the fact that only specifically smalltalks can have protection rather than any talking that isn't leaving the talk menu is kind of a bummer, I thought it'd be like action points in reverse where instead of losing an action when you go into a menu and getting it back if you select nothing, you'd gain a protection point by going into the talk menu and lose one if you select nothing. Two, the protection says it's through mingle phase X rather than it being "protected for [protection points} mingle phases", and having a line at the end of each mingle phase like "if [protection points] >=1,  [protection points] -= 1"

This kinda leads me to my suggestions on coding in general. Please don't take this an insult, but I feel you could improve your code, and these were some of my ideas of how I personally would've accomplished it.

1- File Structure. The fact that you have all the things kinda strewn about in a bunch of places makes it hard to find things. It made me kinda wish once again that I had downloaded the version 0.24 walkthrough since I then could've looked at the patch notes to see what was added when. But having only one file leads to a situation like how Undertale had every single line of dialogue in one place. I would've formatted things so that the scripts was a master file, and then there were separate files for each character for the purposes of one on one dialogue and TF, and then a file for perks, and so on. And I personally love organizing things, so I would've had not just an events file, but several, like, "[location] events" for each location, "questline events", "challenges", etc.

2. Making mechanics actually mechanics. It's harder at first but saves your bacon in the long run to have a system in place instead of having to add things every single time and constantly having to remember what you already did. If you don't know what I mean by that, I remember reading a devlog from another game where the dev was like "Okay, I've gone half insane trying to program each individual character's abilities and keeping it working, so I've scrapped every single bit of that old code and am now going to implement an event system. Each ability will cause an event, and the events will have variables that I can change based on the ability. That way, instead of having to program an attack from scratch each time, I can just easily make the attack call a deal damage event and set said attack's damage variable."

3. I see that you have both an attitude system and a perks system. I think perks are cool. But attitudes aren't added to a character like perks are. (or rather, on and off since you programmed perks to be true and false for each character unlike, say, Pokemon, where there's a master list of moves and moves are attached to a Pokemon when they learn said move) I foresee one attitude replacing another, causing a bug because the old one was needed for something but now that it's been replaced now the gameflow is borked. Personally, I would've rolled it all into perks. Like how Marazet gains the "trusting" attitude when you've talked to her twice. I would instead have a perk like: "Trusts Lewis: Reconnected with Lewis and now trusts him." and even add to that: "Will be more receptive to Lewis's propositions." to make it clear that she's now willing to partner up with him for the second challenge. In fact, I think it would be cool if, say, that meant Marazet would sabotage someone else other than Lewis if Marazet got turned into a spy.

I guess that last suggestion would need to have the system for dialogue when you select someone to talk to reworked though, But I think it'd be worth it, both to make the game more transparent to players that aren't reading the walkthrough through perk text, and for the reasons listed above.

By the way, I noticed that Tessa has an attitude called "Lovestruck". Is that achievable, or is it not really implemented into the game yet?

Will we be able to return Tessa to her original state in a future update of the epilogue?

Holy peak I just got to the ending portion. For once, there were tears streaming down my face, not my legs. It's bittersweet, seeing how there's an ending to it all. This truly was a Royale Harem.

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loved the

 wolf bride akarion tf great job on all of the tfs you guys continue to make 

Two bugs: swapping Magnificence's preference makes the status menu disappear, and the status menu display for Marazet being protected seems to be based on if you small-talked to Rhianna, not Marazet

The pdf appears to be cropped. it only shows the things for version 0.25. Can you please post the guide from before?

Forget it, i saw that just took the pictures

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Rhianna transformations seem to cost 2 actions. Tested on a new game with each of the four available, causing 5 to go to 3 if you ignore the Akarion and Rhianna scene, and 4 to 2 if you interject. Doing a second transformation still has the same effect, and this double reduction still applies even on other rounds (tested by not talking to Rhianna or even going to areas she's at until round 2. By the way, you can wait to do the Love at First Sight thing by doing exactly that, if anyone else wanted to know that.)

Okay, with further testing, it seems that just entering the transformation menu for Rhianna takes an action, because selecting "nothing" will cause you to lose 1 action, instead of 2.

Elami consistently taking out my option for harem Magnificence is really bothersome in this new setting . It would be nice if the player had a chance to harem her before Elami locks her into pregnancy TF. 

you can block the tf! the reason why that scene takes place is because Magnificence is complaining about having an heir. all you have to do is give her one before elami does ;3

(aka you have to TG either reese or matthias) 

It's nice seeing the hints about what you have to do for a nice ending, like how talking to Magnificence explains the draconoclasts beef with the poodalists and how Reese wants their gender change both out of the throne pursuit and identity, how Gethra is frustated by knowing what to do, but being stuck at counseling.

Will there be an Android version in the future? Or can more languages be added?

Raccoon Matthias is still showing as a black silhouette even though I've unlocked it. I know I had it unlocked before the most recent update, but didn't check the gallery. (AKA I'm not sure if this is a glitch with 0.24 specifically or has been an issue for a few updates)
Otherwise, absolutely loving 0.24!

thanks for the bug report! i'll look into it! 

Also, Rhianna's Gallery is partway cut off at around halfway through the TG wyvern form. The scroll bar just doesn't go any further, and It's hiding at least one (MG Spy I believe) sprite completely, but there could be more I'm not thinking of. This may just be an issue with the browser version, which is my guess considering I haven't seen it being mentioned elsewhere.
I feel inclined to say this because I feel really nitpicky and negative, this game is genuinely amazing. the artwork is top notch, and Reese is a precious soul that should be cherished. If I'm gonna be ultra nitpicky though, I do have to ask why the sprite for TG Rattlesnake Lewis is as short as it is while some of its Cutscenes emphasize how tall they are. I think the one where Unchanged Reese transforms TG Lewis into Rattlesnake it mentions them being a head taller, when the sprite in reality looks a head shorter. Seriously though, I know how difficult it is to make branching path kinds of games, this is amazing. Anyway sorry for the wall of text :/

thanks for the feedback! the gallery should hopefully fix itself next update lol. 

and thanks for the suggestions! the branching paths are insane, but our best hope of wrangling them is with yalls reports and suggestions, so thank you for taking the time! 

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Love Challange 5s song choice. First time it played I say there and just jammed.

thanks! i'm really happy with it :3

Android version pretty please?

 

I see you made a new walkthrough! Though, it being spoiler free does make it seem a bit less comprehensive than the old one, even if it's more up to date. Things like integration, elaboration on mechanics, and those neat images are gone. Do you plan on making two different walkthroughs, or is this the style going forward? (kinda wish I downloaded the last walkthrough, I only got the one for V0.22)

On a side note, I really miss the old school manuals that used to be included with games up until the gamecube era. They tended to look nice, have details and lore that wasn't elaborated upon in the game itself, and honestly were helpful in actually buying games, considering the shop I used to buy from let you check out the manual to see what the game itself was like.

tbh the more detailed walkthrough was really hard to update. we might consider fan made alternatives in the future! but for now, we're going to aim for condense and concise. the old walkthrough was 45 pages lol 

I had 100% (as far as i know) to the update where the wishing pool was added, but i had to reset my pc at some point so all data is gone and throug everything that has been added i dont feel like replaying all of it again like that clicking mindlessy throug it all to get to that 100% back, is there maybe a way to fix it that? (Data is completly gone i checked, pls i realy love the game)

I don't think that sort of thing is recoverable unfortunately. I suppose you could edit the files directly if you wanted too?

How would i do that because i realy want to play again but just dont feel motivated to remake everything

probably easiest to research it yourself! the gallery functions on "persistent" variables that you can manually turn on. but then again, we are frequently going back and updating old transformations with new text and artwork! maybe replaying it wouldn't be too bad :3

I dont feel motivated if artwork got reworked i just replayed route but like this its to tiresome

Can't seem to get trophy Gethra, Richter looses all influence when trophied

that is a bug for the 0.25 version, it will be fixed in patch one in a day or so! very sorry for the delay. however, 0.25 is the patreon release, if you are playing 0.24, you'll have to wait another month for it to become playable. 

Solid, thanks for responding quickly

How do I win the fifth challenge with Lewis? I made sure he wasn't in a conflicting form, but the option to let him win doesn't appear.

Make sure you're not in a form that would signal you as having already lost (trophy, shortstack maid, etc) and then click on your name

I did that and Lewis's name still doesn't appear.


oh sorry, it might be overflow lol. try knocking out a few of the oponents

ithink im softlocked after the goose challenge because my action points go into the neg

there aren't any endings yet. the game just stalls there for now so that you can mess around ;3

will there be pregnancy content in 0.26 ?

not that update in particular, but 0.24 has plenty! 

such as ?

Trophy Lewis:

● Integration rating: 1

● Unlock: if you lose challenge 1 and are TGd in its aftermath, go to Magnificence and share her small talk 1. During this conversation, accept her proposal and wear the dragondress. Remain unchanged through to challenge 3. In challenge 3 sabotage Akarion, and become marked. At that point, Magnificence should have 9 influence, enough to start this transformation directly after the challenge.

● Combo forms: princess 

How can i unlock that combo?

as a princess, go to magnificence while you are marked and pick her "discuss courtship" option (and make sure she has enough influence). we'll amend the walkthrough to make that clearer! 

I'm also having difficulty with Maid Alliance route because when i try to following step 1 it doesn't work

Hey there is a bug with some  characters in the gallery when you get them in game they don't  appear in the gallery

How do you trigger wolfbride akairon I wont give me the event to allow rhianna to tf him?

Nevermind

How do you win the 5th challenge?

Make sure you're not in a form that would signal you as having already lost (trophy, shortstack maid, etc) and then click on your name

It wont pop up

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